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Age Of Fear: The Undead King Torrent Download [torrent Full]





















































About This Game Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power. Whether you choose to protect the King's lands or work to destroy them, an adventure of epic proportions awaits!AGE OF FEAR is a long-running series of fantasy turn-based strategy games loved by fans for its tabletop wargame battle system and in-depth RPG customization. Age of Fear: The Undead King is the first foray into the series' deeply tactical gameplay with two campaigns to choose from. (scroll down for a list of features and selected mods)https://steamcommunity.com/sharedfiles/filedetails/?id=1647938873FEATURE LIST⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!⭐FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!SELECTED MODShttps://steamcommunity.com/sharedfiles/filedetails/?id=1576481626https://steamcommunity.com/sharedfiles/filedetails/?id=1218756182FREEBIESEnjoy this free selected soundtracks album of music from the Age of Fear series:http://age-of-fear.net/downloads/age-of-fear-music.zip 6d5b4406ea Title: Age of Fear: The Undead KingGenre: Indie, RPG, StrategyDeveloper:Leslaw SliwkoPublisher:Age of FearFranchise:Age of FearRelease Date: 15 Nov, 2016 Age Of Fear: The Undead King Torrent Download [torrent Full] Really enjoying AOF:UNdead King. It is a fun tactical game that was easy to learn. You should try it. Overall a good game, feels somewhat harder, than AoF2, due to absence of optional fightsCan't normally play it though, game simply never loads third battle in "Rise of The Necromancer" company and 13 battle in "The tale of Sir Edward" company. Also, game is quite overpriced for it's poor stability (at least on windows)Better take it with a good discount so you won't be much dissapointed when game will refuse to start\/load. like it nice light game only issue is crashing randomly. Really enjoying AOF:UNdead King. It is a fun tactical game that was easy to learn. You should try it. Nice little indie tactical indie RPG with a compelling story and interesting mechanics. Got the 3 games in one bundle on a Steam sale. Definitely worth the money. I'm a big fan of Battle Brothers and this game is a nice alternative to BB, but with a story line.. A fun old school RPGAfter a couple of hours of gameplay, are still finding it entertainingEasy to play, simple interface, lots of units and enough items to choose from to keep it interestingI am finding it fun to play. Nice little indie tactical indie RPG with a compelling story and interesting mechanics. Got the 3 games in one bundle on a Steam sale. Definitely worth the money. I'm a big fan of Battle Brothers and this game is a nice alternative to BB, but with a story line.. I like it very much. Progression, nice combat system, well rounded - buy it! MORE LOVE FOR ORCS! (UPDATE 5.7.3!!): One major change in this series of patches is more love for Greenskins faction! After 72 emails (I kid you not!) exchanged with Werdi-eh wherein we discussed Greenskins, we are implementing a number of buffs for those savages.The key challenge with this faction is that it dies a lot from ranged attacks. However, that’s Greenskins' charm and changing that, for example by adding more powerful ranged units, will make them less unique. Therefore, we went into a different direction and improved them strategically so they can cope with losses easier. More balance tweaks for Greenskins will follow.PATCH NOTES:NEW: Warboss upgrades for Greenskins which will increase total number of units you can have with this faction. Two additional Trolls / Ogres should balance out the lack of firepower within that faction!NEW: Elder Tutor for Greenskins should help to cope with unavoidable losses when playing Greenskins. Newly recruited units get initial +100 / 200 experience bonus, thus army can be recycled much easier.NEW: Swift (+2 Defence vs. ranged) attribute for Wolves, Goblin Wolf Riders, etc. This should make flanking easier and give Greenskins a way to fight artillery units.NEW: Scavenger upgrade for all Goblins. At the end of battle, your Goblins will pillage every enemy corpse to get a small amount of gold (just Greenskins can replace killed units easier).NEW: Confidence Booster potion restores Morale and additionally adds High Morale bonuses to a unit.UPDATE: The Strategy Guide Extension - we have currently writing on other factions as well.UPDATE: Disease Totem also poisons enemies.UPDATE: Battle Rage’s attack bonus limited to 3.ONGOING FEATURES:ONGOING: Desertion - discontent units will attempt to desert. Enslaved units won’t desert.ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019.https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (ca. 40,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.ONGOING: The Free World Extension - we have already released Chaos Demons and we are currently editing campaigns for the remaining factions (Dwarves and Forest Folk).ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 40% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. UPDATE RELEASED!! (v5.8.2): Hi all!there hasn’t been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here it goes.CHANGE LOG:NEW: Cooldown counter displayed on icon - that was added literally yesterday. It should help with planning spell chains.NEW: Adding icons to all selection options in all games - a small touch, but those dialogs look better.NEW: Floating units can pass over allies.NEW:Vampires can change into Vampire Bats and float over enemies! Be aware, the Vampire Bats are much easier to shot down than Vampires.UPDATE: Naming of AI teams uses original names (e.g. Black Knight) if no name bundle is found. The result will not be “AI Player xxx” anymore.UPDATE: A number of portraits were updated, for example unicorns:UPDATE: Possessed units won’t trigger Team Morale penalties and also won’t desert.UPDATE: Polymorph spell - weak units are changed into Chicken (just to add variety).UPDATE: AI placement logic updated (it should be less prone to deploying ranged units before melee).BALANCE: AI Team Size and Gold has a minimum baseline (based on game-progress).BALANCE: Heros’ items are added to army power when computing AI power in random battles.BALANCE: Precision / Shield Breaker is less effective vs. experienced opponents, i.e. Defence’s limits are increased by 1 per enemy’s upgrade level.ONGOING FEATURES:ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into the Open World theme! The work has entered the Beta-test phase a while ago and we plan a release for early June 2019.https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (25,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.ONGOING: The Free World Extension - we are currently editing campaign for the remaining faction: Forest Folk. The extension release will be synchronised with the Workshop Manager.ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. FIRST PHOTO OF BLACK HOLE??: Black Hole's impression from InterstellarHi all,A bit different announcement this time - possibly first image of Black Hole is going to be released today (in about five minutes):https://www.youtube.com/watch?v=lnJi0Jy692wAnd a brief summary from BBC:https://www.bbc.co.uk/news/science-environment-47873592Take care,Les. CHAOS DEMONS AND… BEASTMASTER!! (v5.7.3): BeastmasterAs tough as a nail, the barbarian princess travels with your party for her own motives. Even the bravest of men should think twice before insulting her as they might end up on the wrong side of her deadly bow. Half-tamed herself, she can speak many beast tongues and sway wild animals to join you.Hi all,With this update we are introducing two of the most-awaited features, namely - Beastmaster who can tame wild animals and Chaos Demon faction!Chaos Demons are known from Age of Fear 2 where a sexy succubus is doing everything in her power to escape her Underworld’s masters. Then she meets a handsome knight Percival… The story is quite pleasing and has a surprising twist, but, like (almost) all stories in the Age of Fear series, ends well.https://store.steampowered.com/app/341150/Age_of_Fear_2_The_Chaos_Lord_GOLD/Chaos Demons make up quite a strange faction which heavily relies on powerful Summoners and Chaos magic. The majority of its units are Fire-resistant and Evil-bound (as you will expect from Demons!), as such, you will need to find innovative ways to mix other factions’ units to this army. Chaos Demons also offer a number of very-Demonic skills such as Sacrifice, Domination and Unholy Strength spells as well as their own collection of specialized items.NEW: Golden Clover is a new Relic which will help you getting gold a bit faster.BALANCE: A number of balance tweaks were applied to Chaos Demons and Greenskins factions - we haven’t finished with neither of them and it deserves it’s own post.UPDATE: Chain spells and skills target only units in range. This change was introduced to balance powerful spells like Chain Lightning.UPDATE: Dark Castle Quest, Well of Souls, etc. - sacrificed unit is now selectable. This has been achieved by new script commands (’select-unit-manual’ command) therefore expect more of this functionality.UPDATE: New icons for Dwarven Runes and a few other other enhanced ones, for example: Scavenger and Warboss.UPDATE: Refactoring localization - about half a year ago we started recoding our engine to support different languages. Over the last weekend we finally implemented all elements: UI, attributes, conversations, messages, levels, selection dialogs, and so on. We already have a French mod and Japanese in the making UPDATE: World Map triggers are executed in parallel (previously in sequence). This optimisation should speed up loading up of World Map and Global Events.UPDATE: AI optimizations - we have added a number of routines, mostly to support Invisibility feature. That slowed down AI and we had to refactor portions of the code to optimise for that. However, those chances result in overall performance improvement.BUGFIX: Vanishing units from Reserve.BUGFIX: Quicksilver Armour was applied after vulnerabilities / resistances.BUGFIX: Un-equipping Djinn’s Lamp was not removing additional items.BUGFIX: Global Events were not triggered if any script was broken.BUGFIX: Counter-damage from Reflection Shield was not always working.BUGFIX: Heat Ray was not exploding barrels.BUGFIX: Berserker should not attack static objects anymore.We are also working on a number of other features such as Desertion, localisations, better balance for Greenskins, and bringing Workshop Manager to the Age of Fear: The Free World. Please also bookmark in your calendars the release of Age of Fear: The Undead King Gold (June/July 2019):https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]. GOBLINS' TREASURE CHALLENGE!!: Hi all,The last challenge (here) was some time ago and it's time for a new one! The prizes are the same as last time - the winners get Steam keys for all our released games.This time let the poor Goblins prove their usefulness!The rules are as follows:The winners are the first five players who reach 20.000 gp in Treasure!Only Greenskins' heroes are allowed and you must start a new game!With exception of the hero, you team must entirely consist of Goblins (that's is: Goblin, Goblin Archer, Goblin Assassin, Goblin Rider, Goblin Sapper).Before every battle take a screenshot (during Deploy Turn) and also take a second screenshot of your team in a shop after every battle (it will display your Treasure)!Please keep a savegame! The game tracks and logs all battles (for debug purposes) and you might be asked to provide your savegame.Please post your victories here:https://steamcommunity.com/app/882410/discussions/0/1768134097437896797/PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. WORLD MAP EXPANSION (HELP NEEDED)!!: Hi all,recently we have been working on expanding the World Map in the Age of Fear series. What we came up with can be found below:The World Map is to be expanded by roughly 30% in each direction which leads to about 80% of additional area! Of course, more locations and side-quests will be added too in due time.We would like to ask for your help with shaping the geographical features of the land. The South, South-East and East areas are to be populated. We don't want to add new elements to already existing areas (within red rectangle) as those locations are used within existing campaigns.If you want to take part in this world’s expansion, please describe features like cities, ruins, towers, mines, etc. (or provide a reference photo!) which you want to see in game. You can also give a link to any modifications you would have made directly on the World Map image itself.Please post any ideas in this thread:https://steamcommunity.com/app/832770/discussions/0/1651043320663172605/Take care,Les & AOF Team. MEMORIES, MEMORIES...: Hi all! Yesterday I was looking out for some good screenshots for our coming game:https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/I have found a couple of old screenshots from 2011/2012 when the Age of Fear was released for the first time:To compare, those are the same levels in 2019 after numerous iterations:Huge difference, huh?All this progress would not have been possible without our awesome community!! You guys are simply the best.PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team. DWARVES!! (UPDATE v5.7.5): Deep within the mountains lives the Dwarf King. He is as rich as old. He got minted of the labour of other Dwarves and of speculation on the Kingdom’s Stock Market… You all know the story of the last CGO (Collateralised Gold Obligations) crisis. Alright, the next faction comes to the Age of Fear: The Free World. Dwarves are probably the most powerful individual units in game, moreover they can complement their forces with Constructs (Canons included!). They are also slower than other factions and their numbers are more limited. And, of course, no magic! (unless you capture a spellcaster)I would also like point to coming release of the Age of Fear: The Undead GOLD which is planned for early June. The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into Open World theme! The work has entered the Beta-test phase and we plan a release for early June 2019.https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/In this patch we have also released the Desertion mechanic. The feature is disabled in Experimental options and we would like to ask for your help with testing and balancing it. If you are interested, please visit this post:https://steamcommunity.com/app/882410/discussions/0/1768133742958439296/PLEASE REVIEW OUR GAMES!LinksTwitterFacebook[www.facebook.com]Website[www.age-of-fear.net]Take care,Les & AOF Team

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