About This Game Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.You only have 12 days.12 days in an odd town ravaged by a deadly disease.Time is of the essence: if you don’t manage it carefully, it’ll simply run out. You’ll have to choose how to spend the priceless minutes you have.Survival thriller. You’ll have to manage your bodily functions, offsetting hunger, thirst, exhaustion, and so on. It doesn’t boil down to scavenging resources. Surviving on your own is hard; you’ll have to win over allies.An uphill battle. Managing your bodily parameters may seem bearable at first, and as time goes by, it becomes harder and harder. Your own body is only waiting for an opportunity to give up and betray you. Things are changing from bad to worse and the odds are stacked against you.A duel with an enemy you can’t kill. Your main foe is the plague itself, an incorporeal and malevolent entity that you have to defeat… without having the means to. It’s more powerful and more treacherous than you can imagine.Loot, murder, mug, steal, barter, beg… or don’t. You need resources to survive, and it’s up to you how to obtain them.The fights are short, ungraceful, and vicious. They’re not always lethal though. Many people—yourself included—would prefer to exchange their wallet for their life. a09c17d780 Title: Pathologic 2Genre: Adventure, Indie, RPGDeveloper:Ice-Pick LodgePublisher:tinyBuildRelease Date: 23 May, 2019 Pathologic 2 Torrent Download [full Version] This game is so hard to rate I had trouble even knowing if I should. There is some genius hidden here: The mere concept of the game ('You have to survive hostile environments for 12 days while trying to solve a mystery') is surprisingly new and fascinating, the lore seems surprisingly deep and multi-faceted, many of the twists are legitimately interesting.However, the vast, vast, vast majority of your time will be spent micromanaging. Micromanaging your inventory, even with upgrades, is a constant chore. Micromanaging your hunger, even the first few days, is tedious. And after the plague hits, you will also have to micromanage immunity, clean water, the condition of your clothes, having to choose long roundabout ways to avoid the plague.. And on paper that sounds great, right? Having to be on the edge of survival, having to make hard choices? Maybe, if effective micromanagement did something besides lead you to more micromanagement. You are rapidly so concerned about filling your meters that doing anything else feels dangerous. You begin having to reload constantly to find more efficient ways of playing out your day. You begin considering starting over entirely in the vague hope that more efficient use of the first days might have things go differently. You stare at the screen, realising you have spent several hours achieving literally nothing.If this is the "intended" vision of the game designers, they have succeeded. But they have succeeded in producing a game that, instead of being an interesting look at scarcity and desperation, ends up producing nothing except frustration at the underlying mechanics. I might look at it again and change my review if the promised difficulty slider doesn't lock off content and belittle you for taking "the easy way out", though I fear that is going to be the case.. I'm writing this review in English though I'm Russian.The game's beautiful in its own way: it's not meant to be a "gameplay" game, it's more like a play the viewer's supposed to experience and participate in. So one could say it's more of an interactive art installation. I imagine the best time for playing it would be at least in the evening or most better at night to fully immerse oneself in the atmosphere when a human's brain already is in the altered state of consciousness and there's nothing distracting the player.I only played it for a couple of hours so far, but already lots of questions:What're they even saying? Why're they saying this?Who is this guy? And who's that guy?What's going on?As I've already said, this game is meant to be this way, to make you enter an "altered stated of consciousness" like if you took some gentle psychedelic drug: just relax and move with the flow and experience things.The game's not optimized for smooth running at all: my core i5 8600k with a GTX 1080 can barely make it at 60fps in FullHD at "Very High" settings (while Sekiro runs smoothly in 4K with anti-aliasing turned off) which tells one a lot about how this game was actually made: it was made by an "indie" Russian studio that has very limited resources at their disposal but at the same time some great ideas and a big passion for what they're doing.The reviews are definitely gonna be biased towards "Very Positive" just because this is one of the very few Russian game development studios that aren't complete junk.Give this guys some slack, buy the game and don't be too hard on it. They're doing a good job out here.If you're unsure, play it for an hour and then refund through Steam.Or buy it on a Christmas sale.Overall, I'd recommend this game and I'm enjoying the atmosphere.Nikolay Dybovsky is a very talented man and has managed to gather and fund a very small team of also talented people around him.There's a single search result for "Nikolay Dybovsky" on YouTube and it's some TED talk. If you like the game you should check it out, just to have an idea of what these men are and why're they doing what they're doing instead of working in a financial industry for bigger wages or something like that.I even consider learning the Unity engine myself just to help the situation and maybe try to get an internship there at some future.And remember: "Not a player but rather a co-author" (c) Nikolay Dybovsky. It's buggy and janky in a way that only low-budget Russian games are, but it's a brilliant masterpiece in every other way.. It has great ambiance, an interesting story and overall fun gameplay. Except for the dying. Starvation in particular is incessant and irritating. By day 3 of 12 days I couldn't keep my character alive. You get resuscitated but with less max health, and the same hunger and no health bar, after which you promptly die again since you can't even make it someplace before you die of starvation once again. Do the devs understand that starvation actually takes a really, really long time? You wouldn't even starve once in twelve days, and if I eat a fish and milk I should have staved off hunger completely for a day. Anyway, I want to play but I gave up.. What a terrible game, it's great!. The adventures of a narcoleptic, diabetic voodoo witch doctor with a pocket full of lemons, who starves to death if he takes twelve uninterrupted steps without stuffing an entire roast chicken down his throat, as he hustles toddlers for buckshot.. The steam page needs to detail that this is only 1\/3 of the game and not the full release. You play the story from the view of three different characters but right now there is only one character view to play. If you do enough searching there is a developer comment showing that they will release the rest later but that information is not found posted on the store page details else less people would be getting it till the game is finished. I find this to be false advertisement to gain sales when this is actually just a beta being shown as full released.I will not recommend this game till the store page is updated to reflect the current state of the partial game.
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